Kicks and Giggles
Hexen Table is an unlockable machine in Kicks and Giggles, a mod for The Binding of Isaac.
Has a chance to spawn inside Curse Rooms and Sacrifice Rooms.
Always spawns in the starting room of each floor during the Nothing but Skills challenge.
Hexen Tables always spawn alongside a random rune.
Consumes Isaac's held rune upon contact.
If a registered Soul Stone rune is consumed, Isaac learns a passive Hexen Table skill associated with the consumable.
If an unregistered Soul Stone or a regular rune is consumed, Isaac gains a permanent stat bonus, randomly chosen from the following:
• +1 Empty Heart Container.
• +1 luck.
• A small non-flat damage bonus.
• A small non-flat fire rate bonus.
• +0.15 speed.
Attempting to learn an already learned Hexen Table skill grants a random permanent stat boost instead.
Obtain The Necronomicon in 5 different runs.
The following special synergies and interactions for Hexen Table have been documented.
| Mod | Item | Synergy |
|---|---|---|
| --- | Beggar |
Donating to beggars and making them leave, across multiple floors enough times enhances all Hexen Table skills. |
| --- | The Bible | Picking it for the first time in a run up counts as donating to a beggar for the purpose of enhancing Hexen Table skills. |
| --- | The Necronomicon | Increases Hexen Table spawn chance upon picking it up for the first time. |
| --- | Soul of Isaac | Isaac learns ''Transubstatiation''. Isaac grinds all non- quest Quality 0 items into pickups and consumables. |
| --- | Soul of Magdalene | Isaac learns ''Pheromonal Hijack''. Isaac charms all enemies in the room upon entering an uncleared room and marks the enemy with the highest HP. Behaves like an innate version of Venus if enhanced. |
| --- | Soul of Cain | Isaac learns ''Murderous Intent''. Isaac inflicts fear to all enemies in the room for 5 seconds upon entering an uncleared room. Grants the effect of Decrepit Soul if enhanced. |
| --- | Soul of Judas | Isaac learns ''La Danse Macabre''. During combat, Isaac's damage slowly increases up to 300%, over 100 seconds. The damage bonus resets when the room is cleared. When enhanced, Isaac can cast Hurting onto the nearest enemy by holding down the Shoot button for 5 seconds, then releasing. |
| --- | Soul of ??? | Isaac learns ''Rot''. Every enemy in the room is poisoned for 2.167 seconds, or weakened upon entering an uncleared room. If enhanced, adds a slow effect onto the regular debuffs, and causes weakened enemies to spawn friendly maggots when they die. |
| --- | Soul of Eve | Isaac learns ''Unkindness of Ravens''. Summons several Soul of Eve dead birds, chasing enemies until they die. The raven count loosely scales with Hexen Table spawn chance. Isaac also gains the blood sacrifice effect of the Radiating Soul trinket. Enhancing this synergy will increase the amount of birds spawned. |
| --- | Soul of Samson | Isaac learns ''Quick Jabs''. Isaac can punch an enemy by tapping the shoot button. The punch deals 7 * (Size stat)³ damage, and cannot deal less than 7 damage. Enhancing this skill will make the fists crush rocks and inherit Isaac's tear flags, except Ipecac's explosive tears. |
| --- | Soul of Azazel | Isaac learns ''Longinus''. Isaac wields a blood spear that can be swung to deal (Damage * Fire rate / (105/11) )* 5.25 damage twice. Enhancing this skill enables the spear to sometimes spawn Brimstone lasers upon hitting an enemy. |
| --- | Soul of Lazarus | Isaac learns ''Hypercoagulate''. Isaac has a chance to spawn a red Sumptorium clot upon taking damage. The chance is 50% but can be increased to 85% by enhancing the skill. The red clot has a 10% chance of being replaced with an Eternal heart clot if this synergy is enhanced. |
| --- | Soul of Eden | Isaac learns ''First Roots that Reap''. Isaac performs a Roots that Reap mass room attack upon entering an uncleared room. Also causes enemies to devolve if the skill is enhanced. |
| --- | Soul of Lilith | Isaac learns ''Macabre Gestation''. Adds an 8% chance to spawn a Minisaac upon killing an enemy. Enhancing this skill makes Book of Procreation's upgraded Minisaacs to spawn instead. |
| --- | Soul of the Keeper | Isaac learns ''Pickpocket''. Isaac gains a 12.5% (25% if enhanced) chance to make enemies drop a quickly vanishing random pickup upon death. Vanishing pickups are quickly pulled towards Isaac. Upgrading this skill makes a small shop spawn inside newly visited Sacrifice rooms. |
| --- | Soul of Apollyon | Isaac learns ''Locust Swarm''. Isaac's attacks have a 12% chance of spawning a random locust. Unlike regular Locust of Conquests, white locusts spawned this way spawn damaging light beams when they collide with an enemy. Grants a red Abyss locust every new floor if upgraded. |
| --- | Soul of the Forgotten | Isaac learns ''Necromancy''. Isaac gains a chance to spawn friendly Bonies upon every kill. If upgraded, the regular effect no longer activates, and Isaac instead spawns The Forgotten after the first kill, which spawns every time Isaac enters an uncleared room. The Forgotten spawned this way has lower health on earlier floors. If he dies, he won't respawn until Isaac uses another Soul of the Forgotten to ''bring him back to life''. Only P1 has control over the Forgotten. |
| --- | Soul of Bethany | Isaac learns ''Engrave'' or ''Intrepid Faith''. Isaac fires piercing tears and gains a +1 flat damage bonus (and a 120% additional multiplier, if enhanced) when Engrave is learned. Isaac fires homing tears ( Godhead tears if enhanced), upon learning Intrepid faith. |
| --- | Soul of Jacob and Esau | Isaac learns ''Culinary Mastery''. Isaac gains a non-flat damage bonus per each food item in his inventory. When enhanced, all instances of damage taken, except sacrifice room spikes, are halved. |
| Kicks and Giggles | Soul of Lewis | Isaac learns ''Tasing''. Isaac has a chance to fire petrifying Jacob's Ladder tears. If enhanced, all tears gain the properties of Jacob's Ladder, and petrifying tears gain Godhead's homing and aura. Using an activated item spawns a red beam of light to petrify and deal heavy damage to a random enemy. |
| Kicks and Giggles | Soul of Winifred | Isaac learns ''Phantom Puppetry''. Green Ghost Bombs ghosts are guaranteed to spawn for the first 2 kills per room. Subsequent kills have a chance to spawn Purgatory ghosts. Upgrading this skill causes Ocular Rift rifts to spawn alongside the ghosts. |
| Kicks and Giggles | Soul of Shuko | Isaac learns ''Medicinal''. Identifies all pills, fully restores Isaac's health, grants two soul hearts, and cures limb loss upon learning this skill. Hearts are 30% less likely to spawn. The remaining hearts have a 30% chance of being replaced with a pill. 80% chance to heal limb loss or remove a broken heart when consuming a heart if Isaac has at least one lost limb or a broken heart. Grants Backstabber tears when upgraded. |
| Fiend Folio | Soul of Fiend | Synergy removed. |
| Fiend Folio | Soul of Golem | Synergy removed. |
| Fiend Folio | Soul of Random | Synergy removed. |
| Andromeda | Soul of Andromeda | Isaac learns ''Ethereal Recall''. Upon entering a new room, all items have a 50% chance to cycle between a stars-tagged item and a random item. When upgraded, items always cycle. |
| Martha of Bethany | Soul of Martha | Isaac learns ''Lunar Portal''. At the starting room of the floor, a portal leading to the Secret Room spawns. Inside the Secret Room, a portal that leads to the starting room spawns, effectively creating a two-way passage between these rooms. If the Repentance+ DLC is enabled, spawns an additional Lil Portal room portal as well. Upgrading this skill spawns a Luna moonlight beam in the starting room. |
| Red Baby | Soul of !!! | Isaac learns ''Apparent Death''. Once per floor, upon taking lethal damage, Isaac plays dead instead of dying, confusing all enemies. Isaac is impervious to damage when playing dead. Pressing the Shoot button or the move button will cause Isaac to get back up, inflicting fear to enemies. If enhanced, getting back up grants an Eternal Heart. |
| Samael | Soul of Samael | Isaac learns ''Chains of Torment''. Upon entering an uncleared room, Isaac chains down the nearest enemy, permanently inflicting bleeding and dealing 25 damage to it. Upgrading this skill will cause two enemies to be chained down. |
| Bael | Soul of Bael | Using Condensed Catnip teleports Isaac to an improved version of Pocketcat Daan's room. |
| Mastema | Soul of Mastema | Isaac acquires Wraithbending, losing all his money and gaining a random Quality 4 item wisp. Decreases Hexen Table spawn chance. Every new floor, Isaac loses all his money and gains a random Quality 4 item wisp. Wisps gained this way die in a single hit, unless this skill is upgraded. |
| Beyond | Soul of Cross | Isaac acquires Shrink Ray. Holding the firing keys for 5 seconds, then releasing fires a weak Technology laser that only deals 1 damage but always shrinks enemies. Upgrading this skill replaces the laser with a longer Brimstone beam. |
| Beyond | Soul of The Rotten | Isaac acquires Dysentry. Isaac's tears leave a short-lasting pool of red diarrhea upon hitting an enemy or falling to the ground. The liquid poop has a 5% chance to spawn a blue fly after drying up, and the creep lasts longer if this skill is enhanced. |
| Beyond | Soul of Sin | Isaac acquires Incantation, and immediately gains an invincible Lemegeton Sin item wisp and +3 Broken hearts. Isaac gains a 16% chance to spawn a 1 HP Book of Virtues wisp that corresponds to a random sin boss when an enemy dies. This chance increases to 30% when upgraded. |
| Beyond | Soul of The Researcher | Immediately gulps a random Contestant Soul Trinket. This can only happen once per run. |
| Reverie | Soul of Eika | Isaac acquires Blood Golem.
This skill behaves like an innate version of Square Candy.
When upgraded, the blood creep lasts longer, and grants +1 damage and +1.5 Fire Rate if Isaac is standing in it. |
| Reverie | Soul of Seija | Isaac acquires Pessimistic Optimism. Gains non-flat damage up per Q0~Q1 item held. If upgraded, if Isaac's damage/fire rate is below his base values, that stat instead becomes higher than Isaac's base stats. The stat increase loosely scales with the reciprocal of the respective attributes. |
| Reverie | Soul of Satori | Isaac acquires Brainwash. Isaac now gains an invisible confusing aura. When upgraded, enemies that stayed inside the radius for over 3 seconds total will become friendly. Casts Hurting on bosses instead of charming them. |
| Reverie | Soul of Hourai | No Hexen. Instead of learning a skill, spawns multiple consumables. Only one may be taken. |
* Note that not all possible synergies and interactions are listed here.
The following sounds are related to this machine.